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1. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
Good use for DK? Updated OP: Custom Weapon Frame and 1st attachment available through Loyalty Store. More specialized 2nd and 3rd attachments available through DK Market.
- by Vitantur Nothus - at 2015.07.07 04:02:00
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2. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
Cross Atu wrote: I'd like to see where an idea of this type could take us. CCP Rattati wrote: smart, because dynamically displaying them would be virtually impossible. But a fitting screen for the weapon with a dispersion stabilizer mod...
- by Vitantur Nothus - at 2015.04.07 12:51:00
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3. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
True Adamance wrote: It's a good idea but how does this constitute lore? As a child, I had not yet read Dune but I did play the game by Westwood Studios. The NPC mentats were well scripted, memorable personalities. I looked forward to hear...
- by Vitantur Nothus - at 2015.04.07 12:47:00
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4. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: You're talking about simple attachments? Well it isn't simple to add them to game mechanics and dude, Dust didn't even have a matchmaking system since like, it existed and CCP consider THAT to be too complicated to consid...
- by Vitantur Nothus - at 2015.04.07 12:38:00
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5. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: I've been working on the LP stores for FacWar ... Idea!
- by Vitantur Nothus - at 2015.04.06 22:07:00
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6. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
Idea! LP Store now sells customizable weapon frames and attachments from factional NPC entities. Loyalty Rank 1 - Unlocks customizable frame Loyalty Rank 3 - Unlocks 1st attachment slot Loyalty Rank 6 - Unlocks 2nd attachment slot Loyalty Rank...
- by Vitantur Nothus - at 2015.04.04 16:45:00
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7. Warbarge Components - in Feedback/Requests [original thread]
Cross Atu wrote: ... find or create a more elegant solution and link me on it ... o/ Cross! Mind if I add my two cents? Concept: Component Flow Model * Adds strategic element to the mix of surface infrastructure * Adds strategic elemen...
- by Vitantur Nothus - at 2015.02.11 15:34:00
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8. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
JIAF-PR wrote: Vitantur Nothus wrote: CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points. :: snip :: All this argument come d...
- by Vitantur Nothus - at 2015.02.10 00:49:00
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9. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: New Concept: Member Donations Corporation Members can also "fuel the war" by donating their own Components, generating Command Points. Spitballing We are mercenaries. We fund fight the wars of other men. We have t...
- by Vitantur Nothus - at 2015.02.08 19:56:00
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10. [Feedback] Warlords 1.0 (6/10) - in Feedback/Requests [original thread]
Good: Warbarge Concept / UI / Delivery Love it. Intuitive and well-documented from start to finish. Purchasing Components w/AUR was not at all a chore; pleasantly surprised to find the process streamlined. Very much like the "Claim" mechanism; h...
- by Vitantur Nothus - at 2015.02.03 17:39:00
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11. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Eh, I think requiring command points to raid is a fair trade. Without that cost a lot of exploitative mechanics could be introduced using alt corps etc. You're right. I concede.
- by Vitantur Nothus - at 2015.01.23 14:28:00
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12. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: steadyhand amarr wrote: Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Yes to first point, don't see why not on the second. ...
- by Vitantur Nothus - at 2015.01.23 13:40:00
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13. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: As to point D, if you look at the diagram in the lower left, there is now a trackable metric for a CEO to measure a players value to the corp (finally) If possible, it might not be a bad idea to make this metric ...
- by Vitantur Nothus - at 2015.01.23 13:06:00
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14. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Please remove Gallente Research Facility from circulation.
- by Vitantur Nothus - at 2015.01.22 13:27:00
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15. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Always expected the sword stage to be skipped. Seemed to me that Nova technology would jump straight from knife to spear. Or perhaps whip.
- by Vitantur Nothus - at 2015.01.21 04:44:00
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16. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
One Eyed King wrote: I don't know that comparing PC Skirmish to Ambush Pubs is an appropriate measure. The point is that militia gear doesn't hold up well against an organized, well-equipped opponent. I might be alone in this, but I would b...
- by Vitantur Nothus - at 2015.01.21 03:50:00
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17. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: Optimistic about Attrition If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 20...
- by Vitantur Nothus - at 2015.01.20 18:05:00
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18. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: derp Looks like you'll be needing more than rubber bands: https://forums.dust514.com/default.aspx?g=posts&t=187538&find=unread
- by Vitantur Nothus - at 2015.01.20 16:13:00
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19. Slight change to improve assaults - in Feedback/Requests [original thread]
Is there a good reason to improve Assaults?
- by Vitantur Nothus - at 2015.01.20 15:16:00
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20. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Kain Spero wrote: I think Vitantur means having a district in the "Under Attack" state and thus unattackable by everyone else when he says "locked". Thank you, Kain; that is precisely what I meant. The district is immune to hostile attack s...
- by Vitantur Nothus - at 2015.01.20 15:03:00
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